Sep 7 2010LEGO Nintendo Stop-Motion Madness!


Ninja Moped (formally Rymdreglage), is the musical duo that brought us last year's '8-Bit Trip'. And now they're back with more LEGO/NES videos! No word on how many man-hours went into stop-motioning these ones, but if I had to guess I'd say way too many for either one of these jokers to hold a full-time job. So there's that. But there's also this other, much more interesting thing: *dropping trou* EVER SEEN A RASH LIKE THAT BEFORE?! No but seriously, I already did the whole WebMD thing and I'm trying to avoid a co-pay.

Hit the jump for the first three episodes of NES-quiz, videos featuring LEGOfied NES games that you get to guess!

LEGO + Nintendo Games = Mind Blown [kotaku]

Thanks to Marc, who tried making a stop-motion LEGO video but had to abandon the project when his cat wouldn't work the camera. Typical!

Related Stories
Reader Comments

these are well done. like steak. MR OIZO STYLE



That is some Final-Countdown-worthy terribleness.

Am I the only one who thinks those videos were not actually done with Lego? It looks to me like they put captured video of nes gameplay through some sort of render filter to make it look like legos. There is a lot of movement that would have taken them hours and hours to replicate that would have been much more simple (and better looking) to keep static.

For example, Look at when glass joe gets knocked out in the Punch Out! video. It's one frame of animation as he slides back and forth but his lines are changing constantly... wouldn't it be more simple to build a lego representation of that frame of animation and move it each frame without changing it?

I call fake. This is someone showing off an interesting video filter, nothing more.

trippy...i think ima make one

they actually had steven spielberg and bill gates help make these. i am very impressed. also, i will buy these from you. how much are you selling them?
answer me damnit.

Well the competition prize is apparently a lot of money, so they are probably getting paid to do all this somehow. Would you not do a good job if you were getting paid to do it? Besides, a perfectionist would not look over those details as you suggest, maybe these two wanted it to be perfect.

The transition to #6 looks a little computer-ey. Maybe they used a rendering program, maybe they just controlled the lighting angle really really well. I don't know though, one look at those two guys and I was sure that they had done it all by hand.


If these guys were actually trying to be perfectionists, they would have made the screenshots closer to the accurate NES resolution of 256x224. That Punch-Out screenshot is so heavily distorted that you can't even make any of the letters or the numbers out; they really skimped on correctly reproducing things pixel-by-pixel. They've compressed their screenshots to roughly 140x80 pixels...which is only 55% horizontal, and 35% vertical, the size of Nintendo games' original size.

HA!! Like this would be hard to do.....(sarcasm)


Not to mention, doing it at the native NES resolution would have saved them from having to animate all of those rounded pixels that flash on and off as things are scrolling. Which would have saved countless man hours.

So here is the processed they used if they did it by hand:
Captured video of the game.
Down graded the video from 256x224 to whatever lower resolution (I imagine they figured that the lower the resolution the fewer legos to deal with and the less work to do overall)
Extracted every single unique frame and created it by hand and took a picture, accounting for proper framerate (the framerate looks spot on which I imagine would be hard to do in stop motion).

However, at some point (very early on in the process of actually creating each scene) they must have realized that downgrading the resolution actually bit them in the ass because instead of being able to just scroll already created set pieces 1 lego pixel to the left or the right, they had to undo everything, account for all of the noise generated by their compression of the images, and recreate each frame.

I can't imagine they figured that would be faster than creating it at the game's native resolution.

I still call fake. (and I only call it so adamantly because this video has been posted on every single geek/gamer blog in the world)

Post a Comment

Please keep your comments relevant to the post. Inappropriate or promotional comments may be removed. Email addresses are required to confirm comments but will never be displayed. To create a link, simply type the URL (including http://) or email address. You can put up to 3 URLs in your comments.