Lose/Lose is a video-game with real life consequences. Each alien in the game is created based on a random file on the players computer. If the player kills the alien, the file it is based on is deleted. If the players ship is destroyed, the application itself is deleted.
Although touching aliens will cause the player to lose the game, and killing aliens awards points, the aliens will never actually fire at the player. This calls into question the player's mission, which is never explicitly stated, only hinted at through classic game mechanics. Is the player supposed to be an aggressor? Or merely an observer, traversing through a dangerous land?
Why do we assume that because we are given a weapon an awarded for using it, that doing so is right?
I didn't actually bother reading all that because oh I dunno, I WAS TOO BUSY WHIPPING SOME ALIEN ASS! Unfortunately, the bug-eyed bastards got me in the end. Now, what happened to Photoshop?
Zach's Porfolio (game is available for download there)
Thanks to Luciano, who managed to kill all the aliens AND save the princess AND see Samus Aran naked because the man is a damn hero.