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ZOMG, She's Not Real -- She's CG!

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You see that chick? She's not real -- she's a CG version of actress Emily O'Brien created by facial animation studio Image Metrics. And let me tell you, she definitely kicks the shit out of last week's CG facials.

Using (USC's) Institute for Creative Technologies' special scanning system that can capture facial details down to the individual pore, the face of actress Emily O'Brien was transformed into a digital representation of herself, which could then be entirely machine-manipulated. A special spherical lighting rig captured O'Brien in 35 reference facial poses using a pair of high resolution digital cameras. The facial maps were then converted into 3D data using Image Metrics' proprietary markerless motion capture technology.

Hit the jump to see a high-res video of the CG Emily talking and moving. It's freaking amazing. Did I mention she kind of looks like Keira Knightley? Because she does. Now I'm not sure what kind of implications this has for the adult-entertainment industry, but if I had to guess, I'd say a series of wicked pirate-themed skin-flicks. Pirates of The Caribbean: At World's Rear End! Or, alternatively, Pirates of The Caribbean: Dead Man's Chesticles.

Hit the jump for a few more pictures and a very worthwhile video.

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image metrics emily cg facial animation blows my mind [technabob]

Thanks Pat, say, you think you could make those pirate movies a reality?

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